In my first outpost, one of my early buildings was a brewery, so naturally I decided I wanted this outpost to be full of pissheads. But you'll never actually know what resources you'll encounter, or what challenges and objectives you're going to have to deal with. When you start an outpost, you get some basic blueprints and your pick of a few specialised ones, effectively giving you a starting building loadout. The queen's displeasure constantly grows, and while you'll find yourself with plenty of objectives to help you raise your reputation, the random nature of Against the Storm means it's very likely that you'll find yourself in a pickle. And each little city-building challenge might be the one that ends you. And if you don't pay attention to your outpost's mood and lots of people start leaving, you won't be able to complete your objectives and the queen will unceremoniously give you the boot.įailure means the expedition is over, though resources and upgrades you've made to the Smouldering City are persistent, giving you a hand when you start your next one. The system provides you with plenty of opportunities for specialisation, but just as many wrinkles and risks, resulting in something that's engaging and fun to play around with. So while your woodworking and engineering industries will flourish, since that's the beaver speciality, your farms might suffer because all the humans quit. You can also select a favoured species, which automatically makes them happier, though you'll piss off the others. You might start erecting beaver-specific homes, while the other residents are stuck with generic ones, if they aren't homeless. If your outpost is mostly made up of beavers, you'll probably want to focus on keeping them content, ensuring that your lumberjacks are always working hard.
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